This book is open access under a CC BY 4.0 license. This book bridges the gap between playing with robots in school and studying robotics at the upper undergraduate and graduate levels to prepare for careers in industry and research.
Arising in response to a limited National Curriculum, and engaged with secondary schooling for those aged 11 ̶ 14 (Key Stage 3) in particular, this handbook for teachers will help them broaden and enrich their students’ mathematical ...
This book presents computer programming as a key method for solving mathematical problems. There are two versions of the book, one for MATLAB and one for Python.
This volume is a collection of papers presented at the 2007 colloquium on new perspectives on games and interaction at the Royal Dutch Academy of Sciences in Amsterdam.
The final chapter concludes the book by discussing the limitations of current approaches, and suggesting directions for future research. Researchers and graduate students are the primary target audience of this book.
Este libro cubre las ideas más importantes del cálculo y sus aplicaciones. se hace incapié en el uso de las cantidades infinitamente pequeñas (es decir, los infinitesimales) que se utilizaron en la creación de esta rama de las ...
Sam Gillespie's The Mathematics of Novelty presents a new account of Alain Badiou and Gilles Deleuze, identifying conceptual impasses in their philosophical projects and proposing a way through by recourse to the psychoanalysis of Jacques ...